Episode One Hundred – International Detective Dragons From Outer Space

International Detective Dragons From Outer Space

Who blew up Planet Zircon?
Heavily-Stereotyped Interdimensional Dragons attempt to determine the perpetrator of a terrible crime.

Monomaniac Alien Dragons come to Earth in order to be detectives as a lifestyle choice, despite having little grasp of culture, genre conventions, and indeed what constitutes a crime.

FireForce! The 80’s Cartoon of Exiled Law Enforcement Dragons having adventures and solving crimes while tracking down their Criminal Foe on Earth.

A game of suave people, involved in international criminal investigations, with no abnormal abilities or attributes whatsoever, save for the occasional odd reference to draconic powers or alien worlds.

The trouble with finding your hidden agents on a backwards planet which doesn’t even know about shapeshifting reptilian infiltrators is that … Well, they’re really good at hiding.

International Detective: Dragons From Outer Space – The podcasters are just trying to put on a show, and have no idea that one of their number is secretly a Dragon attempting to communicate with offworld forces through the show.
Or that another is a member of a Mysterious Force, trying to prevent that from happening.
Or that the forums are full of other Dragons and agents of the Mysterious Force.

A forum game in which the players try to figure out which of them is a Dragon, and which is not.

A ship travels through the void of space, groups of passengers periodically awoken to be the audience for the most awesome stadium metal band of all time. Once they’re done with the entertaining, the band fights crime.

Mythological Creatures from Outer Space solve Impossibly Outlandish Crimes.

A wholesome Milk and Cookies game about a grandiosely-named group of Kids on Bikes solving Mysteries.
The group’s always been called the International Detective Dragons From Outer Space, since long before any of the current members were even born; Why it’s called that isn’t important.
Until suddenly it is.

An intergenerational game where the mythology is developed and handed down through the years, possibly leading to an all-star-cast from the whole campaign for the finale.

There was one more notion for this prompt, but I’m not going to be summarising it, nor taking notes on it.
Because of reasons.
Awesome reasons.
When you listen, you’ll understand.
~ T. Jones

Here are some links to stuff we nattered about

Episode Ninety Nine – Canned Pasta and Other Nightmares

Canned Pasta and Other Nightmares

A behemoth interstellar freighter hauls its dangerous cargo, as well as it’s crew and their baggage.

The day “The Excerebrators” arrived and put your brain in a forklift was pretty traumatic. But even after they are overthrown, can you go home?

The phase “Untouchably Sexy Maglev Trains.”

Hench-men placement services and work place negotiation with super villains.

 

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Episode Ninety Eight – Evil Sidekick Hangout

Evil Sidekick Hangout

Henchmen On A Train
Evil sidekicks plot to kill off each other’s Villains.

Sticking it to the Übermensch
Heroes are assigned sidekicks, even if they don’t really want them, and having seen behind the cape, as it were, the teen protege’s are underwhelmed & disaffected, and turn to villainy.
Trouble is, they’re still a bit crap.

The Supermanchurian Candidate
Sidekick usually means ‘hero’, so why are there evil sidekicks? Why are they hanging out? What are they up to?

The Sidekicks Who Knew Too Much
Wholesome & hopelessly naïve sidekicks go slumming it on a night out, and choose … Poorly

Here are some links to stuff we nattered about

Episode Ninety Seven – My story is essentially the tale of Juan Bobo, only dumber

My story is essentially the tale of Juan Bobo, only dumber

 

One player, multiple GMs?  What chance does that protagonist have, unless they are the very stuff of fable?

Craig Destroys Democracy (at least according to Ben)

An inspiring yet incompetent captain and a resourceful and long-suffering crew.  Shenanigans ahoy!

Heroes don the mantle of the gods, attempting to change the very fabric of reality.

 

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Episode Ninety Six – Lore Adepts

Lore Adepts

Every Person, or Group, or even Empire is made up of stories, those they’re told, and those they tell themselves; Change the story, and you change THEM.

What Terrible Secret Lurks In The Heart Of The Canadian Wilderness?
And Possibly In The Heart Of Every Canadian?

A group of friends journey through a crumbling MMORPG to fulfill one last Quest.
There’s no risk here, but your boss isn’t going to be happy about all the work you’re missing, and Mom’s basement just isn’t as cosy as it used to be.

If your lives, actions, and very thoughts are being controlled by a bunch of ‘Players’ of an ‘RPG’, the very least they could do is PAY ATTENTION!!


Baker Street Irregulars
“Please sir, I want some more”

ESL/ESOL
Jhonen Vasquez

Auckland Hospital

Shadowrun (wikipedia)
Shadowrun – Catalyst Game Labs

Doctor Who
A Christmas CarolThis is the “Flying Shark Christmas Special” Craig ruined for you all ~ T. Jones

Read Or Die

Deep Space 9
Garrak (DS9 Character)

Log Horizon

Timewatch – Pelgrane Press
The Doctor Who Roleplaying Game – Cubicle 7

Bill & Ted’s Excellent Adventure + Bill & Ted’s Bogus Journey

Jim C Hines
Craig had the author right, and … not much else.
The series is Magic Ex Libris, and the first book is Libriomancer

Sapphire & Steel
The Tick

Dewey Decimal System

TORG (wikipedia)
Torg Eternity – Ulisses Spiele

Stargate SG1

Aesop’s Fables
Epicurus the Sage

Canadian Mind Beams

Masks – Magpie Games

Overdrive Factor

Nickelback
I’ll link to Nickelback, under protest. No damn way I’m linking to The Beiber ~ T. Jones

Hollow Earth Expedition – Exile Game Studio

Steven Universe

Polybius Videogame Myth
Pacific Northwest Tree Octopus

Ahoy

Ready Player One, by Ernest Cline

Headspace – Green Hat Designs
Night Witches – Bully Pulpit Games

Masquerade, by Kit Williams

Digimon
The show Craig was rambling on about was probably Digimon Adventure 02 ~ T. Jones

IT, by Stephen King
Dreamcatcher (movie)

Do: Pilgrims of the Flying Temple – Evil Hat Productions

Tailor Tinker Soldier Barista

Mogworld and Jam, by Yahtzee Croshaw

GURPS – Steve Jackson Games
Pathfinder – Paizo
Dungeon World – Sage Kobold
Savage Worlds – Pinnacle Entertainment Group

Redshirts, by John Scalzi

Better Angels – Arc Dream Publishing

“Big Red Couch at Gen Con 2018” posts on the Fear The Boot forum

Fear The Boot, Episode 457 – Gen Con 2017

Episode Ninety Five – It’s Time For The DEATH ROBOT

It's Time For The DEATH ROBOT

 

Due to dwindling pool of traditional recruits, the job of reaping souls is given to mechanical replicas.  Results are…    ….mixed.

A relic of the before-fore times, a metal Goliath hunts those trapped in its deadly arena.  Is it a scourge to flee or the biggest score of a lifetime?

An aging mad scientist and a grizzled hero face each other for what seems like the millionth occasion.  Is it time for a truce…   …or the DEATH ROBOT once more.

The tireless machines re-terraforming the battered Old Earth are a daily hazard to those humans that remain.  Worse yet, they are smart enough they starting to get bored.
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Episode Ninety Four – Tailor Tinker Soldier Barista

Tailor Tinker Soldier Barista

A specialised but oddly thematic team operates on the edges of a semi-collapsed future.

Extraterrestrial battle fleets we can deal with.
Rogue dimension-shifting monstrosities can be contained.
We’re not sure what to do about George the coffee guy.

What are the different approaches to Secret Agenting?

“Well, yes, our scheme IS underhanded, but we never expected it to get out of hand in this manner.”

The Supervillain approach to removing young Superheroes from danger is meant well, but isn’t always that nice.

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Episode Ninety Three – Do Not Miss A Visit To The Muse

Episode Ninety Three - Do Not Miss A Visit To The Muse

A writer’s villain appears to have escaped into the real world, and is running for office.  Is it a direct consequence of their visit to a mysterious source of inspiration?

A powerful artist’s muse has been stolen.  Or have they actually been extracted and freed?

 

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Episode Ninety Two – “Can We At Least Get Through This Without It Being In All The Papers?”

Episode 92 - Can We At Least Get Through This Without It Being In All The Papers

Years ago, a group of apocalyptically powerful super-heroes & super-villains decided that all they were doing was making things worse for themselves & the world in general, so they went into hiding. When a great threat emerges, they reluctantly team up to deal with it, but are trying to do it on the down-low, so that nobody knows that they’re back.

When you’ve spent your time writing stories about fantastical terrifying things to drum up sales for your newspaper, how do you get people to believe you when there really is a threat?
Also, given that the threat in question IS the newspaper, how do you even get the word out?

Can We At Least Get Through This Without It Being In All The Papers? : The game of ever diminishing expectations.
A heist game where crime doesn’t pay.

A supervillain tries to get someone, anyone, to intervene & stop a pre-teen superhero before they get themselves killed.

Pictsies making their home in a roadside diner in the desert scurry into action when criminals on the run take hostages and settle in for a stand-off with the Law

Investigating foul play in the crushing depths of the Jovian atmosphere requires a purpose-built body to protect you. But it’ll only protect you from the physical environment; The factional backstabbing can be just as fatal.

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