Episode Sixty One – I Am Now The Proud Possessor Of A Haunted Demon Amplifier

I Am Now The Proud Possessor Of A Haunted Demon Amplifier

 

On this episode of the Big Red Couch;

A pub band must deal with necromantically faulty equipment, and adventurers travel incognito to protect their spoils.

The scarred veterans of a literal battle against disease face their foes, magnified to a human scale.

Goat Tranquility – Tonight! One show only! Doors open at 11pm, the hellish vortex at midnight!

Surviving minions of the dark overlord are force to save the world.
The only people in their way are the heroes who brought their former masters to justice.

Explorers “fax” copies of themselves into hostile environments, gathering clues with each successive, fatal attempt.


The Gutter Skypes

Big Red Couch – Episode 50 “Ghostwatch”

Scintillation – No legal definition, sadly.

Maxwell’s Demon

Books – Terry Pratchett’s Discworld

Guitar Amplifiers

Cold Reading

Film – Cast a Deadly Spell (1991)

Robert “Crossroads” Johnson

Horse brasses

Novel – Nevil ShuteTrustee from the Toolroom

Film – Sin Eater (2003) aka The Order

Rickets

TV – Rick and MortyAnatomy Park

Voodoo Amplification

RPG – Bureau 13 from Tri Tac Games

Goat Tranquility Band Logo

TV – Metalocaplypse starring the band Dethklok

Music – Black Sabbath

Extreme Ironing

TV – Warehouse 13

TV – Alias Smith and Jones – not Mel Smith

RPG – My Life with Master

RPG – Fiasco

Books – Saga of Cuckoo, including Farthest Star and Wall Around A Star, by Frederik Pohl and Jack Williamson

Book – Warpath by Tony Daniel

Book – Physics of Star Trek by Lawrence M. Krauss

TV – Dark Matter & Kill Joys

Book – The Martian by Andy Weir

TV – Stargate UniverseTime

Book –  Hull Zero Three – Greg Bear

Game – Brütal Legend

The New Flag “Thing” in a quick form.

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11 thoughts on “Episode Sixty One – I Am Now The Proud Possessor Of A Haunted Demon Amplifier

  1. John Reiher says:

    No chastisement from me this time. I made sure to spread the wealth and posted this podcast where fans of Tri Tac Games gather. Expect a spike in listenership.

    So, the topic is “The Big Red Couch”?

    Hrmm. Oooh. I have an idea.

    You’ve heard of the RPG Tales of the Floating Vagabond, right? The Big Red Couch is bit like The Vagabond: A space bar on Ceres, where the local asteroid miners come to partake of it’s vac-stilled moonshine and “beer”. It’s a place to find out the latest bit of news on potential lodes of rare earth metals and of course, the fabled “El Dorado” the Asteroid of Gold.

    Of course, we all know that’s just a story. Right? In any case, if you did find an asteroid of gold, you’d kill the gold market even more since asteroid mining started.

    (An aside. A 10 meter size S-Type metallic asteroid would produce on average 50kg of gold per 1,000 cubic meters. A kilometer sized asteroid would therefore produce 50 MILLION kilograms of gold. As a comparison, yearly production of gold is around 2.8 million kilograms.)

    No, its more about dealing with the colonists that dot the larger asteroids: the libertarians of Pallas, the socialists of Vesta, the capitalists of Ceres, and the like.

    No, life as a miner means getting involved in various jobs to cover your costs while your Robo-Miner™ handles your claim.

    So the Quest giver… err, the job board at the Miner’s Union has the crappiest jobs, but you’ll find more lucrative jobs at The Big Red Couch. Run by expat New Zealanders Craig and Ben, it is the gathering center for miners, spacers, and folks with jobs that don’t quite fit on the job board.

    It’s not as wild and wooly as Tales from the Floating Vagabond, but it does get interesting as you’re trying to deliver a cargo to 4197 Morpheus, an Apollo asteroid, and it’s at its closest approach to the sun. Or you’re on the way to Jupiter’s Leading Trojan asteroids to deliver a shipment of trace elements necessary for continued health of everyone there and bringing back Rare Earth metals as payment. And no one wants to pay…

    Obligatory Game Pitch:

    We’re wearing fezzes, sunglasses, and it’s dark out. Hit it!

    • Craig Craig says:

      Yay! Listeners!!
      Thanks, John.

      When I started reading your idea, I had a horrifying moment of “You Sunk My Battleship”, but you went in a different direction, fortunately.

      On the Tri Tac Games front, when I looked back at my idea for “Big Red Couch”, I realised fact just how much Fringeworthy has sunk into my brain – Going to have to run a game of it just to get the thing out of there. 🙂

  2. Tim Soholt says:

    Craig’s idea would fit very well with the “strangely independent group of ambiguously young people driving around in a vehicle with a unique supernatural entity, usually a talking animal” genre of Hanna-Barbera 70s cartoons like “Scooby-Doo” and “Jabberjaw.” In fact, if I remember correctly, the kids in Jabberjaw were a band.

    • Craig Craig says:

      I had to look up Jabberjaw, as I had absolutely no memory of it; If it ever made it out here to the Edge of the (former) Empire, I never caught it.
      Not sure how that happened.

      You’re right; That does fit very well.
      And the idea of the standard Hanna-Barbera themes & characters dropped into a generic D&D-esque fantasy world makes me laugh way more than I should.

    • Ben says:

      The Mystery Inc. series as a episode with an appearance from Speed Buggy, Jabberjaw, Captain Caveman and Funky Phantom helping Scooby solve a mystery as a team of mascots.

      The “young people” got to sit that one out. 🙂

  3. Tim Soholt says:

    Clearly the Goat Tranquility logo needs to be a goat standing next to the Apollo 11 landing site in the Sea of Tranquility.

  4. I’m part of the listener spike from Bureau 13. I like what you do here. Craig is right. Fringeworthy is the uber campaign because you can put anything in it (like Bureau 13) including disparate rpg systems. I’m interested to see where you go with this.

    • Craig Craig says:

      Hi, Bruce!

      I’m glad you like the show, and thank you for wandering over to take a listen.

      (I’m _slowly_ getting myself organised to run a SW Fringeworthy game, am looking forward to trying it out, and have been having some fun looking at the consequences of the 1:100,000 proportions of the Fringeworthy, and what that means in terms of the expected number of people an organisation could potentially have access to)

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