When someone on the ‘mad’ side of the Alchemist spectrum releases a self-replicating magic-consuming substance across the land, the high-magic realm swiftly grinds to a halt as Dragons stop flying & floating cloud cities crash into the ground.
On the plus side, the undead menace is gone.
On the minus, those beautiful crystal bridges probably can’t support their own weight.
The utterly generic Kingdom of Niceness has been at war with the entirely derivative Lands of the Dread Lord for centuries. It’s always been a low-key thing, with skirmishes and raids and very little change.
Nobody backed down, nobody withdrew, they’ve used more & more powerful magics, it became increasingly difficult to tell the sides apart any more, and they’ve reduced themselves and everything in between to rubble.
As dawn breaks, the remnants of the garrisons on both sides of a minor mountain pass emerge from the cave they’ve been sheltering in, and wonder what to do next.
When a solar flare, or alien invasion, or assault be extraplanar entities makes the surface un-survivable, the denizens of a fantasy realm retreat to the only place left – The dungeons.
The world tore itself apart, and your small band of survivors from all sides of the conflict are trying to make their way in a world gone mad.
Or maybe you’re the ones who’ve gone mad.
Or maybe the world really has become this psychedelic fantasy-land?
A patch of primordial forest, with primordial creatures, is growing rapidly, shutting down any technology it encounters. Right now it’s in the middle of the desert, but if it keep growing it’s going to hit towns and cities.
Can it be stopped?
Can it be turned back?
And, without planes or jeeps, can you even reach the centre of the thing in time?
When a Fantasy Realm started to expand into the modern world, we turned to LARPers & the SCA to find a solution.