Becoming the Imperial Gardener is a huge honour, but maybe not a welcome one when all you really want to do is work alongside your colleagues to tend plants and create a beautiful space.
The Royal Gardeners don’t prune plants, but people, working in secret to weed out disloyalty. To stop them from getting too powerful, they’re sometimes ordered to find and eliminate another gardener.
Garden Royale: A team of intrepid gardener-adventurers seek to make THEIR garden the best, even if it means going to dangerous places to bring back exotic & predatory botany.
Garden Royale Fiasco: A game of lofty horticultural ambition and (probably) terrible outcomes.
The Emperor’s New Grove: Teams of Royal Gardeners have been out there terraforming worlds, creating new habitable planets for the Empire. It’s promotion time, and the Court is touring the new worlds, deciding which one will be the new Imperial Capital.
The Royal Gardeners are responsible for directly interfering with the time line to ensure the future of the Emperor, pruning timelines which could bring the Empire down. Promotion time is the moment where the Emperor needs to choose which future to pursue.
Scotland Yard (board game)
Alhambra – Gardening Board Game
The Quantum Thief, by Hannu Rajaniemi
Neutronium Alchemist, by Peter F. Hamilton
Tonya’s Noir! game idea was discussed in Episode Twelve – Starbutt Magic-Horse And The Existential Vacuum Of Modern Acquaintance
Shaper / Mechanist Universe , by Bruce Sterling
Classic Traveller (little black book edition)
Master of Paxwax, by Phillip Mann
The Podge Cast
Sadly, podfaded; There’s a completely different podcast with that name, but that doesn’t really help us, does it?
What would help is if Craig could reference something that had been around in the last seven years, but I’m not holding my breath on that one ~ T. Jones
The Vorkosigan Saga, by Lois McMaster Bujold
Through The Alimentary Canal With Gun And Camera, by George S. Chappell