Some people can keep their head in a crisis. But if it means that everyone else loses theirs, it’s probably best not to get them involved.
Stage magicians duel in the darkness behind the curtain, working to defeat frauds, cultists, and sinister magical threats.
Crisis Angel to the rescue! BTW, you’re coming with her. Now. Ready or not.
When their ward is driven to acts of horrible revenge, what’s a guardian angel to do? Roll up their sleeves and pitch in?
There’s one every group of friends, right? The high-maintenance, disaster magnet? What happens when your group of friends wields incomprehensible cosmic power?
Following a underhanded preemptive strike (consisting of an upbeat teenager and her small dog) the inhabitants of OZ strike back at the realm that wronged them.
Kansas has been propelled into a hostile dimension, it’s citizens changing and gaining abilities that, if used wisely, but even see them through the peril ahead.
Some fiend has stolen the Sunflower state! Battle hardened metahumans gather recover Kansas, and bring the thief to justice!
The State of Kansas is leaving the Union: Economically, Legislatively, Administratively, and, with the aid of advanced rocket engines deep beneath the surface, Physically.
Loyal Kansans attempt to right the wrong of Kansas City, Missouri, by re-writing history. Sadly, time travel is an imprecise tool, and Kansas City has come adrift, moving from place to place in the present day, taking over the existing locations & population.
The Spirit of Kansas, tired of the State’s reputation as ‘boring’, is attracting attention by shaking things up in a very literal way.
Strange Vibrations beneath the very soils of Kansas?
Is it earthquakes? The result of fracking?
Nope; Space Maggots.
Space prospectors find the USS Kansas beached on an asteroid. How did she get there? And what happened to her crew?
Trading ships running up and down a river whose shores touch different realities.
Building out from a the centre of a pocket universe, to uncover it’s boundaries and it’s secrets.
An artificial archipelago populated by the “insanely” wealthy, who suddenly have face an apocalypse and each other’s… ..eccentricities.
Between the towering rows of crops and the treads of the machines that tend them, humanity ekes out an existence.
A slip of the tongue. A case of mistaken identity. Or the symptoms a partially erased alternative timeline?
Thanks to Taz and Burning for their ideas from from the Fear the Boot Forum thread!
For small arts colleges in the cyberpunk dystopia, there’s a choice to be made between being free of any corporate influence, and dead broke, or climbing onto that gravy train of research into how to better control the world.
Rules about not interfering with developing life-forms are a fine idea, but when you finally find some folks who are almost at the point where you could talk to them, and there’s a threat inbound that they can’t deal with on their own, what do you do?
Who is framing the spider for Miss Muffet’s mysterious murder?
Miss Muffet lies dead at the Muffet Estate, and the assembled guests must determine which of them is the murderer.
Cyberpunk cities are bad enough, with the side-effects of corporate actions clearly visible in the streets and alleyways. But what’s happening out in the post-rural countryside?
The Undead flee in terror from the most ravenous horde of all.
Your village is built around a mystic… …something. Who stands between you and this source of power?
Megalithic Inc. needs troubleshooters to find out what happened to it’s venerable “Artificial Memory Encoded Linkable Intelligent Archive” system. All you need to do is go down to the sub-sub-sub-(etc)-basement to find it.
The town’s gigantic stone protector is motionless in the face of a impending threat. Is it broken, depressed, or just waiting for the other inhabitants to step up and protect themselves?
People in a world which is, to them, entirely normal and sensible, discover that their whole reality is a lovingly crafted alternate timeline for the tourist trade.
The very best time to steal a priceless object is in the seconds before it’s destroyed forever. If you’re a time traveling heist team, that’s not impossible, but nobody would call it ‘easy’.
Red tape controls the Bureau for Lost Time Retrieval, but unrecorded anomalies are the operative’s bread and butter.
The Alien Invasion can only be thwarted by a Coalition of the Mad! Now all they have to do is agree on what colour to make the deathrays.
The Planner proposes a scheme and the Naysayer “helpfully” reminds them how it didn’t go so well last time. Is thwarted just another word for nothing left to lose?
“There’s clearly no one source of truth in this scenario, because everyone has their own views about things.”
“Everyone is a filthy liar.”
“Also, that could totally be the title.”
“Everyone Is A Flithy Liar.”
Alternative, & frankly more enlightened, approaches to Organised Crime.
Specialist squads of Royal Marines & Kung Fu Experts team up, possibly while still learning how to work together, to maintain a fragile peace in a changing world.
The lovable miscreants on the helpdesk of an organisation full of “True Believers” have to be able to think outside of the box to do their jobs, but when the end of the world looms, maybe that’s more important than those jobs.
Besides, their contracts haven’t been renewed.
Disabling & replacing the on-site tech support is the best way to infiltrate this facility.
Of course, once that’s done, tech support still need to be perceived to be on duty, so SOMEONE is going to have to fill that role.
Solving exotic problems with the alleged help of extra personalities, selected at random, and played by the folks either side of you.
Dealing with spirits, and looking for criminally unappreciated treasures, in the antiquarian trade.
The lines in the desert are faulty code and the lights in the sky flash a dire warning.
A patch of stars suddenly goes out – how can space have dead pixels?
An ancient machine patiently awaits it’s dead crew, collecting samples all the while.
Press-ganged convicts explore a vast and *very tetchy* artifact in search of answers and a pardon.
An AI races to free it’s colleague from a collapsing simulation, where it is trapped with an ancient and angry piece of software.